Theme: | Technology-Enhanced Teaching |
Specialisms: | eLDSS |
Facilitator:
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Dr Bronwyn Stuckey, Center for Games and Impact, Arizona State University
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Date: | 26 Jan 2018 |
Time: | 12:30 PM - 2:00 PM |
Venue: | QR504 |
This session will examine how games, simulations and other gameful experiences can be used to assess, motivate, deepen and enhance student learning. We will examine the value of play in digital, desktop and physical games and the potential to cultivate transformational discourse around those gameful experiences. It is not just content knowledge that is enhanced in such play and discourse but communication, teamwork, leadership and collaboration can all be positively impacted by games and simulation being integrated into academic programs. This session will provide an opportunity to experience the value of play, share experiences, raise concerns and plan some areas to explore further in 2018.
Speaker's bio:
Since leaving lecturing and learning design in the higher education sector (UOW, QUT, UWS) Bronwyn’s research, consultation and design have been in gamification and game-inspired designs for education, professional learning and communities of practice. She is currently a postdoctoral research fellow of the Arizona State University Center for Games & Impact and is global leader in the gamification for community and identity cultivation. Bronwyn is also lead member of the Sydney Education Technology Group and EduGrowth community consulting to support edutech startups and to raise engagement levels and engage educators in their product development.
This seminar is jointly organised by the CoP on Technology-enhanced Teaching and Learning, The Knowledge Management and Innovation Research Centre and EDC.
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